Paladin Talent Builds – The Best Paladin Leveling Build

Paladin Talent Builds are extremely hot right now with WoW forums discussing them actively.

The Paladin class has 3 excellent Paladin Leveling Build options with Holy, Protection, and Retribution.

There certainly are differences where and how you would play each of these Paladin talent builds while leveling up.

In any case, all three of these Paladin Talent Builds are excellent choices but the top pick for the highest rated WoW Paladin build for anyone lookin to play in Cataclysm is a Holy/Protection/Retribution Paladin as shown below.

Level 85 Holy Paladin PVE/Leveling Build (32/5/4)

PaladinLevelingBuildHoly

Level 85 Paladin (32/5/4)

Holy (32 Points)

Protector of the Innocent – Rank 3/3
Casting a targeted
heal on any target, except yourself, also heals you for 2605 to 2997.

Judgements of the Pure – Rank 3/3
Your Judgement
increases your casting and melee haste by 9% for 1 min.

Clarity of
Purpose
– Rank 3/3
Reduces the casting time of your Holy Light and Divine
Light spells by 0.5 sec.

Last Word – Rank 1/2
Gives your Word
of Glory a 30% increased critical chance when used on targets with 35% or less
health.

Divine Favor – Rank 1/1
Increases your spell casting
haste by 20% and spell critical chance by 20% for 20 sec.

Infusion of
Light
– Rank 2/2
Increases the critical effect chance of your Holy Shock
by 10%. In addition, your Holy Shock critical effects reduce the cast time of
your next Flash of Light, Holy Light or Divine Light by 1.50
sec.

Daybreak – Rank 2/2
Your Flash of Light, Holy Light and
Divine Light have a 20% chance to make your next Holy Shock not trigger a
cooldown if used within 12 sec.

Enlightened Judgements – Rank
2/2
Grants hit rating equal to 100% of any Spirit gained from items or
effects, and increases the range of your Judgement by 10 yards. In addition,
your Judgement instantly heals you for 2481 to
2853.

Beacon of Light – Rank 1/1
The target becomes a
Beacon of Light to all targets within a 60 yard radius. Each heal you cast
except Holy Light on those targets will also heal the Beacon for 50% of the
amount healed. Holy Light will heal for 100% of the amount. Only one target can
be the Beacon of Light at a time. Lasts 5 min.

Speed of Light -
Rank 3/3
Grants 3% spell haste and reduces the cooldown of Holy Radiance by
40 sec. Casting Holy Radiance or Divine Protection increases your movement speed
by 60% for 4 sec.

Sacred Cleansing – Rank 1/1
Your Cleanse
spell now also dispels 1 Magic effect.

Conviction – Rank
3/3
Gives you a 3% bonus to damage and healing for 15 sec after causing a
critical effect from a weapon swing, non-periodic spell, or ability. This effect
stacks up to 3 times.

Aura Mastery – Rank 1/1
Causes your
Concentration Aura to make all affected targets immune to Silence and Interrupt
effects and improve the effect of Devotion Aura, Resistance Aura, and
Retribution Aura by 100%. Lasts 6 sec.

Paragon of Virtue – Rank
2/2
Reduces the cooldown of Divine Protection by 20 sec, Hand of Sacrifice by
30 sec and Avenging Wrath by 60 sec.

Tower of Radiance – Rank
3/3
Healing the target of your Beacon of Light with Flash of Light or Divine
Light has a 100% chance to generate a charge of Holy Power.

Light of
Dawn
– Rank 1/1
Consumes all Holy Power to send a wave of healing energy
before you, healing up to 5 of the most injured
targets in your party or raid within a 30 yard frontal cone for 606
to 674 per charge of Holy Power.

Protection (5 Points)

Divinity – Rank 3/3
Increases all healing done by you and
all healing effects on you by 6%.

Eternal Glory – Rank 2/2
Your
Word of Glory has a 30% chance not to consume Holy Power.

Retribution (4 Points)

Crusade – Rank 3/3
Increases the damage of your Crusader
Strike, Hammer of the Righteous, and Templar’s Verdict by 30%, and the damage
and healing of your Holy Shock by 30%. In addition, for 15 sec after you kill an
enemy that yields experience or honor, your next Holy Light heals for an
additional 300%.

Improved Judgement – Rank 1/2
Increases the
range of your Judgement by 10 yards.

Glyphs

None

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WoW Gold Guide Comparison Chart

The WoW Gold Guide Comparison Chart gives a quick overview to help you decide the best Gold Guide for your needs. All of these Gold Guides comply 100% with Blizzard’s Terms of Service and are completely legal and safe to use.

Gold GuideDetailsFormatCostRatingMore Info
TycoonUpdated daily with custom routes to items and details on what to sell when. Based on your actual server, faction, and level.
Modules for Gathering, Farming, Crafting, and Auction House included.
In Game Addon$395/5More Details
Warcraft Millionaire3 gold making blueprints by level, auction house, daily quest, grinding, and limited item guides.eBooks$474/5More Details
Zuggy's Dominate WoW GoldStrategy takes only 15 minutes a day and can be done with a character at any level.
Comes with Advanced Auction House, Professions Gold Mastery, Chinese Grinding Glory, Professions 1-450 Leveling, Daily Quest Compendium, and Zuggy's Video Tutorials.
Videos and eBooks$474/5More Details
T Dub Gold CapSuggest many strategies and addons with step-by-step instructions.eBook in 5 Modules$473.5/5More Details
Massive GoldAuction House based guide for about an hour a day.Videos and eBooks$773.5/5More Details
Mayle Auction HouseSuggest many strategies and addons with step-by-step instructions.Videos and eBooks$573/5More Details
Warcraft Riches6 Step Method in only 10 minutes a day, the system is geared for more casual player. eBooks$473/5More Details

WoW Quest Helper Comparison Chart

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X-elratedYes4 DaysYes24/7 Live Chat and Email60 DaysLess than 5 MinutesYes$37Read More
DugiYes3 Days 21 HoursYes24/7 Email60 DaysLess than 5 MinutesNo$35Read More

WoW Mage Leveling Spec

There is plenty of interesting content awaiting your discovery in the newly renovated lands of the World of Warcraft, since Azeroth has been largely reshaped by Deathwing’s coming and the devastation it brought. Leveling new characters is exciting again, with plenty of new quests, quest hubs, changes to once-familiar areas, and beautiful new landscapes where there were once rather dull and ordinary flat areas with trees growing on them (as, for example, in Darkshore). Choosing a good WoW mage leveling spec can enhance your enjoyment of the game yet further, and ease your passage through the lower levels.

The frost specialization is one of the most frequently chosen, thanks to the fact that it helps with your mage’s ability to survive, even if it dishes out a bit less damage than either Fire or Arcane spec. Hurling frostbolts that slow your opponents down, being able to freeze enemies in place, summoning a water elemental pet which is a formidable ranged combatant in its own right, and having a few “panic buttons” available (such as embedding your character in a giant ice cube using the Ice Block spell) all combine to make your character a bit harder to kill and a bit easier to level with.

Fire talent builds for WoW mage leveling spec are a bit more vulnerable than frost, since they have less ways to keep hostile creatures at a distance. Fire mages are able to deal a lot of damage, however, and have many abilities that increase their speed and mobility.

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Arcane mages do slightly less damage, but are the Swiss army knife of the mage world. Their counterspells, special abilities, improved Blink spell, and so on all make them intriguing characters to level, although they are also one of the most complex characters to play in World of Warcraft.

Although not technically part of your mage’s talent specialization, the race of your character has a slight impact on how well they do while leveling also. Gnomes, for example, have a slightly larger mana pool than other characters, which can keep them in combat longer and reduce the downtime between fights. Draenei have a scaling, self-healing ability which makes them a viable leveling race, while the speed boost racial ability of Worgen increases their mobility – always an important consideration for the “run and gun” tactics of mages.

On the Horde side, racial abilities are, as ever, quite a bit more robust than the half-baked abilities given to the Alliance. Orcs and trolls are usually considered to be the best mages for leveling, since orcs gain spellpower from their Blood Fury ability, while trolls benefit both from their Beast Slaying ability while questing, and from the spell haste granted by Berserking. These differences are fairly minimal, however, and unless you are an optimization fanatic, just pick the race you like best to level as a mage.

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WoW Warlock Leveling Guide

Leveling as a warlock in World of Warcraft is fairly swift, thanks to the high damage that the class is capable of – though this is somewhat counterbalanced by the fact that the class can only wear cloth armor, and is thus, in the parlance of the game, classified as “squishy”. The use of summoned demon pets for tanking is one way to offset this problem, as is skillful use of fear-based abilities to keep enemies at arm’s length. This latter technique has the disadvantage of possibly drawing extra creatures into the fight, however. This WoW warlock leveling guide has several suggestions to make leveling with this class easier, as well.

Warlocks are fairly resilient and interesting to play, as long as you make the most of their unique abilities. For example, as soon as these spells become available, you should have a Healthstone and a Soulstone available at all times while there is any risk of your warlock being attacked or killed.

Hotkey the Healthstone so that you will not need to sift desperately through your character’s packs while some creature pummels them nearer and nearer to death. Healthstones are best used when you are not quite desperate yet, since at that point, the stone is unlikely to swing the fight in your character’s favor, but just make it more likely that they can escape. If the worst happens, then a Soulstone can save your character a graveyard run – although you should check to see if any enemies are wandering nearby before resurrecting.

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Life Tap is a good way to keep your warlock moving rapidly through content. This spell converts life into mana, allowing your warlock to “mana up” quickly after a fight – or even during one, when mana begins to run low. Taking the First Aid secondary profession is a perfect compliment to the Life Tap spell. Rapid mana regeneration, followed by rapid healing (both of which can be carried out while the character is “in combat”), can be used effectively while the warlock’s pet tanks for them.
Race makes fairly little difference in the performance of this class, as any WoW warlock leveling guide will tell you. Faction can make a difference if you want to PvP with your warlock, since the Horde has a considerable mechanical advantage in player versus player action, but the specific race is immaterial.

Affliction, demonology, and destruction, the three warlock talent specializations, are all fairly viable as leveling specs, though demonology is slightly in advance of the other two. This is because it provides the Felguard – a high-damage, moderately good at tanking demon unique to the spec – and reinforces the abilities of the other demons as well. Just as with a Beast Mastery hunter, making the warlock’s pet better able to tank and kill opponents speeds the warlock’s leveling overall.

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Rogue Assassination Leveling Guide for Cataclysm

Both assassination and combat specs are viable leveling talent specializations for rogues in World of Warcraft, and if you are looking for a rogue assassination leveling guide for Cataclysm, there is plenty of informative material available online. Assassination rogues lag behind combat rogues somewhat in early to mid game staying power – there are moments when you will be reduced to fleeing a fight which a combat rogue might have been able to survive without resorting to retreat – but the spec is much better than Subtlety in most ways, as well.

Opening moves are always important for a rogue, since they are the only class that approaches a foe in stealth most of the time and usually leave stealth with an attack. An assassination rogue’s opening moves should not be based on either Ambush or Backstab despite the spec’s use of daggers, because of the mechanical nature of an assassination rogue’s powers.

Garrote is the best opening move for an assassination rogue, but if this impractical, then you can opt to have your character open the fight with Mutilate instead. Basically, your character should not spend a long time trying to set up for a Garrote. If it is proving difficult to use the attack, then you will lose more damage by wasting time trying to get in position for it than you will gain by using it, and should employ Mutilate instead for the sake of speed. This is especially true in dungeons and raids.

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Build some quick combo points after using Garrote (or Mutilate), then apply Rupture and get Slice and Dice active as fast as you can. Once your character is in combat, use Mutilate and Sinister Strike as your main moves, and reapply Rupture whenever it is about to stop ticking. Use Envenom, which burns Deadly Poison applications for a spike of burst damage, whenever there are five combo points on your adversary. Hopefully, your energy will be high at this point so that you can follow up with Mutilate, but this is not absolutely necessary.

Assassination rogues should use daggers to allow the use of Mutilate, and should have a slow dagger in the main hand and a fast one in the offhand. Poison the main hand weapon with Instant Poison and the offhand weapon with Deadly Poison for best effect. Putting a single talent point into Deadly Brew gives you a 50% chance of applying Crippling Poison every time your Instant Poison hits, which will remove the need for using Crippling Poison separately.

When you are using a rogue assassination leveling guide for Cataclysm, you should bear these points in mind to make your character as efficient as possible. After all, the more your rogue is a master of poisons and Mutilate attacks, the faster you will reach the exalted heights of level 85.

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WoW Druid Guide

Druids are the Swiss army knives or Gerber multitools of the World of Warcraft world – a hybrid class that can switch between damage, tanking, and healing without needing to respec, and which has some of the most intriguing crowd control and evasion abilities in the game. Fighting a druid in the battlegrounds can be like battling quicksilver – switching between forms, druids can change from rugged survivability to deadly spellcasting to elusive speed in a matter of moments, shedding snares like a duck sheds water, and healing themselves to maximum whenever it appears they might actually perish.

Outside the battlegrounds, druids are also highly effective, as any WoW druid guide will tell you. Each talent specialization has its own powers and focus, but can serve in other roles at a pinch as well, unlike, for example, paladins, who need to respec to function in a different manner than usual. Since the level requirement and cost of dual talent specialization have been drastically lowered, this advantage is less important than it once was, since most other classes can now switch specs at the push of a button as well. But druids still retain a slight advantage in this regard.

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Balance druids are focused on spellcasting, with talents that improve both direct damage spells and damage over time spells (DoTs). With the introduction of Lunar and Solar power, the balance druid has become more complex to play, but is also very powerful.

The mana problems which once plagued this talent specialization have been largely banished by reworking of the mechanics, and the “boomkin” is no longer the “oomkin” (out of mana-kin). Balance druids can now shapeshift into their signature form, that of a Moonkin, at level 29, gaining a boost to spell damage and a reduction to incoming damage that increases both survivability and deadliness.
Feral druids are the melee specialization of the druid class. A WoW druid guide will inform you on how these druids can switch between cat form, which is a rogue-like damage dealing form, and bear form, which is the tough, lower damage tanking form. Feral druids typically serve as tanks in instances and raid dungeons, while using cat form more heavily for solo play and questing.

In the battlegrounds, cat form is often used between fights because of its ability to “Prowl” (go into Stealth in the manner of a rogue), and for quick damage in fights. When fighting defensively, on the other hand – such as when holding a resource node or carrying a flag – bear form is preferred for its high health and high armor.

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WoW Cataclysm Fury Warrior Guide

Fury warriors are the damage per second (DPS) talent specialization of warriors in World of Warcraft, though unlike other classes’ DPS specs, they are paradoxically poor in battlegrounds unless they are both highly geared and played with extreme skill. As any WoW Cataclysm fury warrior guide will tell you, this spec has two primary uses – for rapid leveling, and for PvE damage in endgame raiding situations for those who prefer melee damage to ranged damage for these battles.

Fury warriors have recently become even poorer choices for PvP thanks to changes to Colossus Smash. This primary maneuver of the spec, used at the endgame, reduces the armor of your opponent for six seconds and is the only viable opener for a fury warrior rotation that means to inflict any meaningful damage.

Colossus Smash now removes 100% of the foe’s armor protection when the enemy is a non-player character (NPC), but only 50% if a player character is attacked. Thus, the PvE role of the Cataclysm fury warrior has been cemented even more firmly. Bloodthirst, the signature move of the spec, remains a valid mainstay move, along with Raging Blow, up until (and including) level 85.

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The general consensus among players of high level fury warriors in a raiding environment is that Slam has no place in the fury rotation, and represents a DPS loss over almost any attack that could fill the same place in the rotation. As such, if you are serious about maximizing your DPS, this WoW Cataclysm fury warrior guide suggests skipping Slam under all circumstances until further changes are made or the raiding fanatics report that it does, indeed, have a place in the rotation.

The choice of a race for your fury warrior can have some impact on the effectiveness of your character as well. Although the differences are relatively small, there are some efficiencies to be gained by choosing one race over another. Humans are the main race choice for the Alliance, both due to their abilities with swords and maces, and the Every Man For Himself racial ability.

This is one of the most comprehensive escape abilities in the game, removing stuns, snares, mind control effects, and so on. A human fury warrior basically receives an extra trinket slot, since there are trinkets which duplicate this effect, and thus gains the benefit of one of these trinkets as well as whatever items you decide to place into those slots instead.

Orcs are the main racial choice for the Horde, thanks to their innate stun resistance, which is useful in many situations. They also gain extra damage with their enraging ability, which is something that any fury warrior always needs more of, and they also have some bonus expertise in axes, which can be useful or not depending on which equipment your character ends up using at the endgame.

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