WoW Fury Warrior Rotation for Mists of Pandaria

Fury warriors are one of the flashiest warrior specs in World of Warcraft, wielding a one-handed weapon in either hand and, after they have specced into Titan’s Grip, wielding two two-handed weapons instead. They are a high damage talent specialization which is paradoxically poor at fighting in battlegrounds, and is focused almost wholly on PvE content. The WoW fury warrior rotation for Cataclysm remains fairly familiar to players of this spec, but has a few tweaks that should be noted.

The Colossus Smash move is now the only viable opener for a fury warrior rotation, due to the fact that it not only deals a large amount of damage, but also allows the warrior to bypass the target’s armor protection for no less than 6 seconds. This allows your character to make a series of attacks with basically no mitigation reducing the damage done – a huge advantage with highly armored enemies, elites, and in particular endgame raid bosses.

There is no reason to use any other ability than Colossus Smash to open your rotation once it is available to your character. It should also be used on every cooldown – that is, every 20 seconds – in preference to any other attack. In short, once it is acquired, this ability becomes the defining move of your fury warrior, even more than Bloodthirst.

Bloodthirst is still a critical part of the WoW fury warrior rotation for Cataclysm, however, and you should use it as frequently as possible when your character is fighting. It both damages your foes and heals your character, so it is central to your rotation. Since it has a three second cooldown, you will basically be alternating it with other attacks.

Raging Blow occupies a very important place in your fury warrior’s rotation as well, but since it depends on a random proc – the Enraged state – it cannot be set to any hard and fast rule. When Enrage procs, your character will be Enraged for a full 9 seconds, assuming that you have put 3/3 talent points into the talent, as every fury warrior ought to do. Since Raging Blow has a 6 second cooldown, this means that your character can use Raging Blow twice before the Enraged effect ends, assuming that you keep your wits about you and make sure that you use it as soon as it becomes available.

When your enemy is at a low point for health, there are several different approaches to finishing them off. One is to simply “spam” Execute as often as possible until your foe dies. This approach has the advantage of simplicity and directness. Or, you can alternate between Execute and Bloodthirst, which will have the beneficial effect of allowing your warrior to end the fight with a bit more health than would be the case with a simple Execute spam – though both approaches are viable in a WoW fury warrior rotation for Cataclysm.

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Rogue Build Quest Helper for Leveling

Slipping through the shadows with a sword or dagger in either hand, able to enter hostile areas unseen thanks to their leather-clad stealth, striking with sudden, deadly accuracy and even deadlier poisons, rogues are an interesting and powerful class in World of Warcraft. Rogues are a popular choice for both Worgen and Goblins, the new races introduced with the Cataclysm expansion, since both have racial abilities that make rogues even stronger. When choosing a rogue build for leveling, you have several different options, depending on your style of play.

The leveling builds available to rogues – and indeed, to all classes – have been sharply limited by the changes to talent points which were introduced with the expansion, too. Formerly, it was possible to put a few talent points in one tree, then a few more in another, making a hybrid build almost from the start of your character’s career. Now, the first thirty-one talent points must all be spent in one tree, before the others are unlocked. Take a look at this Quest Helper to accelerate your leveling build.

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This means that your rogue will be leveling as an assassination, combat, or subtlety rogue, and not a hybrid of several specializations (“specs”). The choice of a rogue build for leveling is a bit more straightforward because of this. You will not need to spend hours searching the Internet for viable builds, and what is more, most of the useless talents have been pared out of the talent trees. It is difficult or impossible to create a truly crippled build any more – though you need to know what you are doing in order to get the most out of each talent tree.

If you opt for an Assassination leveling build, then you should take care, first and foremost, to equip your rogue with daggers. Combat is the only spec which is at all viable with other weapons in Cataclysm, and the days of the mace rogue are essentially numbered. Assassination focuses on the signature ability of Mutilate, which uses daggers, and on the use of poisons.

Leveling with a Combat build is well suited to the use of swords or axes for a higher damage per second, since this build is focused less on burst damage and more on sustained damage. This build is recommended if you want to fight groups of opponents rather than killing one or two before fading back into the shadows to recuperate. Subtlety, another dagger spec, is the most lethal build for single targets. Poorly armored opponents can often be slain with a single Ambush and Eviscerate combination, but this build has little staying power and you need to play it with subtlety, exactly as its name suggests.

When you choose your rogue build for leveling, you have several different choices, depending on the style of play you want to engage in. Each has its strengths and weaknesses, as a closer look at each spec reveals.

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Holy Paladin Quest Helper Guide

As the only healers in Azeroth capable of wearing plate armor and carrying a shield, holy paladins stand out through their use of unique healing mechanics and rotations as well. Paladin healing differs more from all other types of healing (druid, priest, and shaman) than they differ from each other. Learning this healing spec can be rewarding, but there are always more details to be learned from a holy paladin guide, and if you are serious about making the most of this spec, you should dedicate yourself to finding out as much as possible to improve your game.

This is especially true since the Cataclysm expansion reworked paladin healing heavily. Spamming Flash of Light, which was formerly the main holy paladin healing method, is no longer a viable approach and you must make use of new tactics in order to be an effective paladin healer.

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Holy paladins now use larger, slower heals for their main healing efforts, as well as maintaining Beacon of Light on the main tank to ensure that healing effects on other characters will benefit the tank as well. A holy paladin preparing for a fight in an endgame dungeon should apply their Resistance Aura (which will be enhanced by Aura Mastery to a highly useful degree), put Beacon of Light on the tank or main tank, and apply Seal of Insight to themselves.

Holy Light is now the backbone of the holy paladin healing rotation. Flash of Light is only used at especially crucial moments, since it will swiftly drain out your character’s mana pool. Divine Light represents a midpoint between these two heals. All paladin specs now accumulate Holy Power, which can be used to cast certain spells that otherwise cannot be cast. Holy paladins should use their Holy Power whenever it builds up three charges; if only the tank is taking damage, then Word of Glory is a good use for Holy Power, since it is a powerful single target heal. If several characters are taking damage, use Light of Dawn instead.

As with all well-honed endgame classes, finding the right combination of statistics for your holy paladin’s gear is crucial to the character’s success also. As with all mana-based spellcasting classes, Intellect is now the main stat for holy paladins, providing not only a larger man pool but spellpower as well. Interestingly, the once useless Spirit is now the second best choice for holy paladins, and should also be stacked while choosing your character’s gear.

Haste and Crit are of some use to a holy paladin, while Mastery and Spellpower are feeble but can be added if you have nothing better to add. Weapon enchantments are either Heartsong (which improves mana regeneration) or Power Torrent (which will give you boosts to the amount healed), while other enchantments and gems should focus on Intellect, then the other stats secondarily.


Cataclysm Warrior Professions

Cataclysm Warrior Professions

Blacksmithing and the associated gathering profession, Mining, are the stereotypical Cataclysm warrior professions – and, like many stereotypical professions, are highly useful to the class they are associated with. Blacksmithing allows your character to make weapons and armor for themselves, as well as for sale, and can also be used to make two extra gem sockets for your character’s gear, which can be a huge boost to endgame statistics. Mining is mostly used to supply free materials for the main profession.

Several other primary professions have some use for warriors also, however. These include Alchemy, which can supply flasks and potions of various kinds, including very useful healing potions which may “save your character’s bacon” during solo questing and the like. Engineering is mostly useful for player versus player (PvP) oriented characters, though its utility items, such as portable mailboxes and repair NPCs who can be summoned inside instances, are also very useful to many characters.

Although primary professions are usually the ones considered when planning a character’s professions, there are several secondary professions which also make good Cataclysm warrior professions. These are First Aid and Cooking, which, despite their rather flabby sound, are skills that no warrior should eschew.

First Aid’s advantages are self evident – the weakest part of the warrior class is their inability to heal themselves, and First Aid can partially offset this, especially in solo questing situations. A rapid heal from a bandage can keep your warrior in action more constantly than the slow healing from eating, while there are other possibilities as well. For example, when injured enemies flee, your warrior can often take the opportunity to heal themselves with a bandage, since it can be used while the character is still “in combat”.

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First Aid can also be useful in a raiding situation for damage-dealing fury warriors. Since most healing will be concentrated on the tank, your character can ease the burden on healers by stepping back from the conflict briefly to heal themselves with a bandage, thus reversing the effects of area of effect attacks and the like. You can also use it for a quick heal on other character in the same situation.

Cooking offers a number of very useful self buffs, ranging from Strength and Stamina gains to Attack Power and Haste. The higher level the food your warrior can make, the better and more various the buffs this profession offers. This can be invaluable for any warrior when solo questing.

Your choice of Cataclysm warrior professions is, of course, up to you, but the most effective combination of professions is Blacksmithing, Mining, First Aid, and Cooking. Cooking will cover the self buffs that you will miss out on by foregoing such professions as Alchemy, First Aid will cover emergency healing, and the two primary professions will give you a considerable gear advantage, especially when your character first reaches level 85.


WoW Cataclysm Elemental Shaman

Elemental shamans were once the lightning-based talent specialization of this unusual, totemic class of World of Warcraft, but major revisions to the class has shifted their focus to fire and lava effects instead. Lightning is now more the purview of enhancement shamans, thanks to their ability to cast this spell instantly with a five-stack of Maelstrom Weapon buffs.

Elemental shaman damage is now heavily based around the pairing of Flame Shock and Lava Burst, two spells with a built in synergy that works perfectly for this spec of the shaman class. Flame Shock should be applied first, since the presence of a Flame Shock damage over time debuff on the target will cause any Lava Burst aimed at that target to cause an automatic critical hit. In effect, keeping Flame Shock up on your target at all times doubles the damage of Lava Burst. Lava Burst should be cast as often as possible – it is the backbone of your character’s damage rotation.

Lightning Bolt is now a filler spell that is used whenever nothing more useful is available, just in order to keep casting. Earthquake, an area of effect spell, had dubious utility to begin with and has recently been reduced in effectiveness even further, so it should only be cast when monsters or other opponents are positioned correctly for it be effective. The Thunderstorm spell, which has a knockback effect, is mostly useful either while leveling solo – to keep dangerous melee opponents at arm’s length – or in PvP, to clear rogues, warriors, and other riffraff away from your shaman (hopefully over the edge of a convenient, nearby cliff).

Endgame characters all need to pay attention to the statistic priority for their specific class and talent specialization, and a WoW Cataclysm elemental shaman has very different needs from the other specs of this class. The first priority for a PvE-oriented elemental shaman is Hit Rating, to ensure that your character’s spells hit their target and cause the high DPS that will ensure you a place in heroic dungeons and, more especially, the highly competitive area of raids.

You should stack Hit until the spell hit cap of 17% is reached. Note that Spirit is now equivalent to Hit for elemental shamans, making Spirit gear useful for them as well as for Restoration shamans. If you dual spec into Restoration, then you can get extra mileage out of your character’s gear by using it for both specializations.

Intellect, with its boost to your mana pool’s size and its spellpower increase, is the next stat after Hit Rating and/or Spirit to prioritize when selecting endgame gear. Haste is next in priority, followed by Mastery and Crit. Last of all – filling any gaps, but preferably reforged into a more useful form – is more Hit, or more Spirit if Hit Rating is not available.

Paladin Talent Builds – The Best Paladin Leveling Build

Paladin Talent Builds are extremely hot right now with WoW forums discussing them actively.

The Paladin class has 3 excellent Paladin Leveling Build options with Holy, Protection, and Retribution.

There certainly are differences where and how you would play each of these Paladin talent builds while leveling up.

In any case, all three of these Paladin Talent Builds are excellent choices but the top pick for the highest rated WoW Paladin build for anyone lookin to play in Cataclysm is a Holy/Protection/Retribution Paladin as shown below.

Level 85 Holy Paladin PVE/Leveling Build (32/5/4)


Level 85 Paladin (32/5/4)

Holy (32 Points)

Protector of the Innocent – Rank 3/3
Casting a targeted
heal on any target, except yourself, also heals you for 2605 to 2997.

Judgements of the Pure – Rank 3/3
Your Judgement
increases your casting and melee haste by 9% for 1 min.

Clarity of
– Rank 3/3
Reduces the casting time of your Holy Light and Divine
Light spells by 0.5 sec.

Last Word – Rank 1/2
Gives your Word
of Glory a 30% increased critical chance when used on targets with 35% or less

Divine Favor – Rank 1/1
Increases your spell casting
haste by 20% and spell critical chance by 20% for 20 sec.

Infusion of
– Rank 2/2
Increases the critical effect chance of your Holy Shock
by 10%. In addition, your Holy Shock critical effects reduce the cast time of
your next Flash of Light, Holy Light or Divine Light by 1.50

Daybreak – Rank 2/2
Your Flash of Light, Holy Light and
Divine Light have a 20% chance to make your next Holy Shock not trigger a
cooldown if used within 12 sec.

Enlightened Judgements – Rank
Grants hit rating equal to 100% of any Spirit gained from items or
effects, and increases the range of your Judgement by 10 yards. In addition,
your Judgement instantly heals you for 2481 to

Beacon of Light – Rank 1/1
The target becomes a
Beacon of Light to all targets within a 60 yard radius. Each heal you cast
except Holy Light on those targets will also heal the Beacon for 50% of the
amount healed. Holy Light will heal for 100% of the amount. Only one target can
be the Beacon of Light at a time. Lasts 5 min.

Speed of Light -
Rank 3/3
Grants 3% spell haste and reduces the cooldown of Holy Radiance by
40 sec. Casting Holy Radiance or Divine Protection increases your movement speed
by 60% for 4 sec.

Sacred Cleansing – Rank 1/1
Your Cleanse
spell now also dispels 1 Magic effect.

Conviction – Rank
Gives you a 3% bonus to damage and healing for 15 sec after causing a
critical effect from a weapon swing, non-periodic spell, or ability. This effect
stacks up to 3 times.

Aura Mastery – Rank 1/1
Causes your
Concentration Aura to make all affected targets immune to Silence and Interrupt
effects and improve the effect of Devotion Aura, Resistance Aura, and
Retribution Aura by 100%. Lasts 6 sec.

Paragon of Virtue – Rank
Reduces the cooldown of Divine Protection by 20 sec, Hand of Sacrifice by
30 sec and Avenging Wrath by 60 sec.

Tower of Radiance – Rank
Healing the target of your Beacon of Light with Flash of Light or Divine
Light has a 100% chance to generate a charge of Holy Power.

Light of
– Rank 1/1
Consumes all Holy Power to send a wave of healing energy
before you, healing up to 5 of the most injured
targets in your party or raid within a 30 yard frontal cone for 606
to 674 per charge of Holy Power.

Protection (5 Points)

Divinity – Rank 3/3
Increases all healing done by you and
all healing effects on you by 6%.

Eternal Glory – Rank 2/2
Word of Glory has a 30% chance not to consume Holy Power.

Retribution (4 Points)

Crusade – Rank 3/3
Increases the damage of your Crusader
Strike, Hammer of the Righteous, and Templar’s Verdict by 30%, and the damage
and healing of your Holy Shock by 30%. In addition, for 15 sec after you kill an
enemy that yields experience or honor, your next Holy Light heals for an
additional 300%.

Improved Judgement – Rank 1/2
Increases the
range of your Judgement by 10 yards.



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WoW Mage Leveling Spec

There is plenty of interesting content awaiting your discovery in the newly renovated lands of the World of Warcraft, since Azeroth has been largely reshaped by Deathwing’s coming and the devastation it brought. Leveling new characters is exciting again, with plenty of new quests, quest hubs, changes to once-familiar areas, and beautiful new landscapes where there were once rather dull and ordinary flat areas with trees growing on them (as, for example, in Darkshore). Choosing a good WoW mage leveling spec can enhance your enjoyment of the game yet further, and ease your passage through the lower levels.

The frost specialization is one of the most frequently chosen, thanks to the fact that it helps with your mage’s ability to survive, even if it dishes out a bit less damage than either Fire or Arcane spec. Hurling frostbolts that slow your opponents down, being able to freeze enemies in place, summoning a water elemental pet which is a formidable ranged combatant in its own right, and having a few “panic buttons” available (such as embedding your character in a giant ice cube using the Ice Block spell) all combine to make your character a bit harder to kill and a bit easier to level with.

Fire talent builds for WoW mage leveling spec are a bit more vulnerable than frost, since they have less ways to keep hostile creatures at a distance. Fire mages are able to deal a lot of damage, however, and have many abilities that increase their speed and mobility.

Arcane mages do slightly less damage, but are the Swiss army knife of the mage world. Their counterspells, special abilities, improved Blink spell, and so on all make them intriguing characters to level, although they are also one of the most complex characters to play in World of Warcraft.

Although not technically part of your mage’s talent specialization, the race of your character has a slight impact on how well they do while leveling also. Gnomes, for example, have a slightly larger mana pool than other characters, which can keep them in combat longer and reduce the downtime between fights. Draenei have a scaling, self-healing ability which makes them a viable leveling race, while the speed boost racial ability of Worgen increases their mobility – always an important consideration for the “run and gun” tactics of mages.

On the Horde side, racial abilities are, as ever, quite a bit more robust than the half-baked abilities given to the Alliance. Orcs and trolls are usually considered to be the best mages for leveling, since orcs gain spellpower from their Blood Fury ability, while trolls benefit both from their Beast Slaying ability while questing, and from the spell haste granted by Berserking. These differences are fairly minimal, however, and unless you are an optimization fanatic, just pick the race you like best to level as a mage.

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WoW Warlock Leveling Guide

Leveling as a warlock in World of Warcraft is fairly swift, thanks to the high damage that the class is capable of – though this is somewhat counterbalanced by the fact that the class can only wear cloth armor, and is thus, in the parlance of the game, classified as “squishy”. The use of summoned demon pets for tanking is one way to offset this problem, as is skillful use of fear-based abilities to keep enemies at arm’s length. This latter technique has the disadvantage of possibly drawing extra creatures into the fight, however. This WoW warlock leveling guide has several suggestions to make leveling with this class easier, as well.

Warlocks are fairly resilient and interesting to play, as long as you make the most of their unique abilities. For example, as soon as these spells become available, you should have a Healthstone and a Soulstone available at all times while there is any risk of your warlock being attacked or killed.

Hotkey the Healthstone so that you will not need to sift desperately through your character’s packs while some creature pummels them nearer and nearer to death. Healthstones are best used when you are not quite desperate yet, since at that point, the stone is unlikely to swing the fight in your character’s favor, but just make it more likely that they can escape. If the worst happens, then a Soulstone can save your character a graveyard run – although you should check to see if any enemies are wandering nearby before resurrecting.

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Life Tap is a good way to keep your warlock moving rapidly through content. This spell converts life into mana, allowing your warlock to “mana up” quickly after a fight – or even during one, when mana begins to run low. Taking the First Aid secondary profession is a perfect compliment to the Life Tap spell. Rapid mana regeneration, followed by rapid healing (both of which can be carried out while the character is “in combat”), can be used effectively while the warlock’s pet tanks for them.
Race makes fairly little difference in the performance of this class, as any WoW warlock leveling guide will tell you. Faction can make a difference if you want to PvP with your warlock, since the Horde has a considerable mechanical advantage in player versus player action, but the specific race is immaterial.

Affliction, demonology, and destruction, the three warlock talent specializations, are all fairly viable as leveling specs, though demonology is slightly in advance of the other two. This is because it provides the Felguard – a high-damage, moderately good at tanking demon unique to the spec – and reinforces the abilities of the other demons as well. Just as with a Beast Mastery hunter, making the warlock’s pet better able to tank and kill opponents speeds the warlock’s leveling overall.

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Rogue Assassination Leveling Guide for Cataclysm

Both assassination and combat specs are viable leveling talent specializations for rogues in World of Warcraft, and if you are looking for a rogue assassination leveling guide for Cataclysm, there is plenty of informative material available online. Assassination rogues lag behind combat rogues somewhat in early to mid game staying power – there are moments when you will be reduced to fleeing a fight which a combat rogue might have been able to survive without resorting to retreat – but the spec is much better than Subtlety in most ways, as well.

Opening moves are always important for a rogue, since they are the only class that approaches a foe in stealth most of the time and usually leave stealth with an attack. An assassination rogue’s opening moves should not be based on either Ambush or Backstab despite the spec’s use of daggers, because of the mechanical nature of an assassination rogue’s powers.

Garrote is the best opening move for an assassination rogue, but if this impractical, then you can opt to have your character open the fight with Mutilate instead. Basically, your character should not spend a long time trying to set up for a Garrote. If it is proving difficult to use the attack, then you will lose more damage by wasting time trying to get in position for it than you will gain by using it, and should employ Mutilate instead for the sake of speed. This is especially true in dungeons and raids.

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Build some quick combo points after using Garrote (or Mutilate), then apply Rupture and get Slice and Dice active as fast as you can. Once your character is in combat, use Mutilate and Sinister Strike as your main moves, and reapply Rupture whenever it is about to stop ticking. Use Envenom, which burns Deadly Poison applications for a spike of burst damage, whenever there are five combo points on your adversary. Hopefully, your energy will be high at this point so that you can follow up with Mutilate, but this is not absolutely necessary.

Assassination rogues should use daggers to allow the use of Mutilate, and should have a slow dagger in the main hand and a fast one in the offhand. Poison the main hand weapon with Instant Poison and the offhand weapon with Deadly Poison for best effect. Putting a single talent point into Deadly Brew gives you a 50% chance of applying Crippling Poison every time your Instant Poison hits, which will remove the need for using Crippling Poison separately.

When you are using a rogue assassination leveling guide for Cataclysm, you should bear these points in mind to make your character as efficient as possible. After all, the more your rogue is a master of poisons and Mutilate attacks, the faster you will reach the exalted heights of level 85.

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WoW Druid Guide

Druids are the Swiss army knives or Gerber multitools of the World of Warcraft world – a hybrid class that can switch between damage, tanking, and healing without needing to respec, and which has some of the most intriguing crowd control and evasion abilities in the game. Fighting a druid in the battlegrounds can be like battling quicksilver – switching between forms, druids can change from rugged survivability to deadly spellcasting to elusive speed in a matter of moments, shedding snares like a duck sheds water, and healing themselves to maximum whenever it appears they might actually perish.

Outside the battlegrounds, druids are also highly effective, as any WoW druid guide will tell you. Each talent specialization has its own powers and focus, but can serve in other roles at a pinch as well, unlike, for example, paladins, who need to respec to function in a different manner than usual. Since the level requirement and cost of dual talent specialization have been drastically lowered, this advantage is less important than it once was, since most other classes can now switch specs at the push of a button as well. But druids still retain a slight advantage in this regard.

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Balance druids are focused on spellcasting, with talents that improve both direct damage spells and damage over time spells (DoTs). With the introduction of Lunar and Solar power, the balance druid has become more complex to play, but is also very powerful.

The mana problems which once plagued this talent specialization have been largely banished by reworking of the mechanics, and the “boomkin” is no longer the “oomkin” (out of mana-kin). Balance druids can now shapeshift into their signature form, that of a Moonkin, at level 29, gaining a boost to spell damage and a reduction to incoming damage that increases both survivability and deadliness.
Feral druids are the melee specialization of the druid class. A WoW druid guide will inform you on how these druids can switch between cat form, which is a rogue-like damage dealing form, and bear form, which is the tough, lower damage tanking form. Feral druids typically serve as tanks in instances and raid dungeons, while using cat form more heavily for solo play and questing.

In the battlegrounds, cat form is often used between fights because of its ability to “Prowl” (go into Stealth in the manner of a rogue), and for quick damage in fights. When fighting defensively, on the other hand – such as when holding a resource node or carrying a flag – bear form is preferred for its high health and high armor.

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